Dracula Visual Novel
An interactive visual-novel take on Dracula, built around branching choices.
- Interactive narrative
Source · soonDemo · soon
Class dossier · The World Architect
Game Developer
Draws a line, and a world assembles around it.
Archetypal attributes: a presentation device, not a measurement.
Game development: interactive narrative, game systems and real-time networking. The Worldbuilder designs the rules and structures a world runs on, then builds the thing you can actually play.
Current work spans a visual novel, a strategy / builder game and a multiplayer game, one project each for story, systems and networking.
An interactive visual-novel take on Dracula, built around branching choices.
A strategy and city-builder-style game that leans on interlocking systems and simulation.
A real-time multiplayer game covering state synchronization and networking.